前回作ったeasingを使って、translateアニメーションにイージングをかける。

単純だけど、

TranslateAnimation2 ta = new TranslateAnimation2(0,100,0,100,Easing.easeOutBounce);

な感じに使えます。

前回のEasing.javaを少し変更しました。

TranslateAnimation.javaは

import android.view.animation.Animation;
import android.view.animation.LinearInterpolator;
import android.view.animation.Transformation;

public class TranslateAnimation2 extends Animation {
	private int mFromXType = ABSOLUTE;
	private int mToXType = ABSOLUTE;

	private int mFromYType = ABSOLUTE;
	private int mToYType = ABSOLUTE;

	private float mFromXValue = 0.0f;
	private float mToXValue = 0.0f;

	private float mFromYValue = 0.0f;
	private float mToYValue = 0.0f;

	private float mFromXDelta;
	private float mToXDelta;
	private float mFromYDelta;
	private float mToYDelta;

	private String easing;
	/**
	 * Constructor to use when building a TranslateAnimation from code
	 * 
	 * @param fromXDelta
	 *            Change in X coordinate to apply at the start of the animation
	 * @param toXDelta
	 *            Change in X coordinate to apply at the end of the animation
	 * @param fromYDelta
	 *            Change in Y coordinate to apply at the start of the animation
	 * @param toYDelta
	 *            Change in Y coordinate to apply at the end of the animation
	 */
	public TranslateAnimation2(float fromXDelta, float toXDelta, float fromYDelta, float toYDelta,String _easing) {
		mFromXValue = fromXDelta;
		mToXValue = toXDelta;
		mFromYValue = fromYDelta;
		mToYValue = toYDelta;

		mFromXType = ABSOLUTE;
		mToXType = ABSOLUTE;
		mFromYType = ABSOLUTE;
		mToYType = ABSOLUTE;
		easing = _easing;
		setInterpolator(new LinearInterpolator());
	}

	/**
	 * Constructor to use when building a TranslateAnimation from code
	 * 
	 * @param fromXType
	 *            Specifies how fromXValue should be interpreted. One of
	 *            Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
	 *            Animation.RELATIVE_TO_PARENT.
	 * @param fromXValue
	 *            Change in X coordinate to apply at the start of the animation.
	 *            This value can either be an absolute number if fromXType is
	 *            ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
	 * @param toXType
	 *            Specifies how toXValue should be interpreted. One of
	 *            Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
	 *            Animation.RELATIVE_TO_PARENT.
	 * @param toXValue
	 *            Change in X coordinate to apply at the end of the animation.
	 *            This value can either be an absolute number if toXType is
	 *            ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
	 * @param fromYType
	 *            Specifies how fromYValue should be interpreted. One of
	 *            Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
	 *            Animation.RELATIVE_TO_PARENT.
	 * @param fromYValue
	 *            Change in Y coordinate to apply at the start of the animation.
	 *            This value can either be an absolute number if fromYType is
	 *            ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
	 * @param toYType
	 *            Specifies how toYValue should be interpreted. One of
	 *            Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
	 *            Animation.RELATIVE_TO_PARENT.
	 * @param toYValue
	 *            Change in Y coordinate to apply at the end of the animation.
	 *            This value can either be an absolute number if toYType is
	 *            ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
	 */
	public TranslateAnimation2(int fromXType, float fromXValue, int toXType, float toXValue, int fromYType, float fromYValue, int toYType, float toYValue,String _easing) {
		mFromXValue = fromXValue;
		mToXValue = toXValue;
		mFromYValue = fromYValue;
		mToYValue = toYValue;
		mFromXType = fromXType;
		mToXType = toXType;
		mFromYType = fromYType;
		mToYType = toYType;
		setInterpolator(new LinearInterpolator());
		easing = _easing;
	}

	@Override
	protected void applyTransformation(float interpolatedTime, Transformation t) {
		float dx = mFromXDelta;
		float dy = mFromYDelta;
		if (mFromXDelta != mToXDelta) {
			dx = mFromXDelta + ((mToXDelta - mFromXDelta) * Easing.move(interpolatedTime,easing));
		}
		if (mFromYDelta != mToYDelta) {
			dy = mFromYDelta + ((mToYDelta - mFromYDelta) * Easing.move(interpolatedTime,easing));
		}
		t.getMatrix().setTranslate(dx, dy);
	}

	@Override
	public void initialize(int width, int height, int parentWidth, int parentHeight) {
		super.initialize(width, height, parentWidth, parentHeight);
		mFromXDelta = resolveSize(mFromXType, mFromXValue, width, parentWidth);
		mToXDelta = resolveSize(mToXType, mToXValue, width, parentWidth);
		mFromYDelta = resolveSize(mFromYType, mFromYValue, height, parentHeight);
		mToYDelta = resolveSize(mToYType, mToYValue, height, parentHeight);
	}
}

 な感じで、Easing.javaは

/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - jQuery Easing
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2008 George McGinley Smith
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */

/**
 * Easing.java: js to java Author: miyauchi shunjiro Email: s26.fla@gmail.com
 * Version: 0.0.1
 * 
 * Example usage: Easing.easeInQuad(0.2f);
 * 
 **/

public class Easing {

	public static String easeInQuad = "easeInQuad";
	public static String easeOutQuad = "easeOutQuad";
	public static String easeInOutQuad = "easeInOutQuad";
	public static String easeInCubic = "easeInCubic";
	public static String easeOutCubic = "easeOutCubic";
	public static String easeInOutCubic = "easeInOutCubic";
	public static String easeInQuart = "easeInQuart";
	public static String easeOutQuart = "easeOutQuart";
	public static String easeInOutQuart = "easeInOutQuart";
	public static String easeInQuint = "easeInQuint";
	public static String easeOutQuint = "easeOutQuint";
	public static String easeInOutQuint = "easeInOutQuint";
	public static String easeInSine = "easeInSine";
	public static String easeOutSine = "easeOutSine";
	public static String easeInOutSine = "easeInOutSine";
	public static String easeInExpo = "easeInExpo";
	public static String easeOutExpo = "easeOutExpo";
	public static String easeInOutExpo = "easeInOutExpo";
	public static String easeInCirc = "easeInCirc";
	public static String easeOutCirc = "easeOutCirc";
	public static String easeInOutCirc = "easeInOutCirc";
	public static String easeInElastic = "easeInElastic";
	public static String easeOutElastic = "easeOutElastic";
	public static String easeInOutElastic = "easeInOutElastic";
	public static String easeInBack = "easeInBack";
	public static String easeOutBack = "easeOutBack";
	public static String easeInOutBack = "easeInOutBack";
	public static String easeInBounce = "easeInBounce";
	public static String easeOutBounce = "easeOutBounce";
	public static String easeInOutBounce = "easeInOutBounce";

	public static float move(float t, String easing) {
		if (easing.equals(easeInQuad)) {
			return easeInQuad(t);
		} else if (easing.equals(easeOutQuad)) {
			return easeOutQuad(t);
		} else if (easing.equals(easeInOutQuad)) {
			return easeInOutQuad(t);
		} else if (easing.equals(easeInCubic)) {
			return easeInCubic(t);
		} else if (easing.equals(easeOutCubic)) {
			return easeOutCubic(t);
		} else if (easing.equals(easeInOutCubic)) {
			return easeInOutCubic(t);
		} else if (easing.equals(easeInQuart)) {
			return easeInQuart(t);
		} else if (easing.equals(easeOutQuart)) {
			return easeOutQuart(t);
		} else if (easing.equals(easeInOutQuart)) {
			return easeInOutQuart(t);
		} else if (easing.equals(easeInQuint)) {
			return easeInQuint(t);
		} else if (easing.equals(easeOutQuint)) {
			return easeOutQuint(t);
		} else if (easing.equals(easeInOutQuint)) {
			return easeInOutQuint(t);
		} else if (easing.equals(easeInSine)) {
			return easeInSine(t);
		} else if (easing.equals(easeOutSine)) {
			return easeOutSine(t);
		} else if (easing.equals(easeInOutSine)) {
			return easeInOutSine(t);
		} else if (easing.equals(easeInExpo)) {
			return easeInExpo(t);
		} else if (easing.equals(easeOutExpo)) {
			return easeOutExpo(t);
		} else if (easing.equals(easeInOutExpo)) {
			return easeInOutExpo(t);
		} else if (easing.equals(easeInCirc)) {
			return easeInCirc(t);
		} else if (easing.equals(easeOutCirc)) {
			return easeOutCirc(t);
		} else if (easing.equals(easeInOutCirc)) {
			return easeInOutCirc(t);
		} else if (easing.equals(easeInElastic)) {
			return easeInElastic(t);
		} else if (easing.equals(easeOutElastic)) {
			return easeOutElastic(t);
		} else if (easing.equals(easeInOutElastic)) {
			return easeInOutElastic(t);
		} else if (easing.equals(easeInBack)) {
			return easeInBack(t);
		} else if (easing.equals(easeOutBack)) {
			return easeOutBack(t);
		} else if (easing.equals(easeInOutBack)) {
			return easeInOutBack(t);
		} else if (easing.equals(easeInBounce)) {
			return easeInBounce(t);
		} else if (easing.equals(easeOutBounce)) {
			return easeOutBounce(t);
		} else if (easing.equals(easeInOutBounce)) {
			return easeInOutBounce(t);
		}
		return t;
	}

	public static float easeInQuad(float t) {
		return easeInQuad(t, 0f, 1f, 1f);
	}

	public static float easeOutQuad(float t) {
		return easeInQuad(t, 0f, 1f, 1f);
	}

	public static float easeInOutQuad(float t) {
		return easeInOutQuad(t, 0f, 1f, 1f);
	}

	public static float easeInCubic(float t) {
		return easeInCubic(t, 0f, 1f, 1f);
	}

	public static float easeOutCubic(float t) {
		return easeOutCubic(t, 0f, 1f, 1f);
	}

	public static float easeInOutCubic(float t) {
		return easeInOutCubic(t, 0f, 1f, 1f);
	}

	public static float easeInQuart(float t) {
		return easeInQuart(t, 0f, 1f, 1f);
	}

	public static float easeOutQuart(float t) {
		return easeOutQuart(t, 0f, 1f, 1f);
	}

	public static float easeInOutQuart(float t) {
		return easeInOutQuart(t, 0f, 1f, 1f);
	}

	public static float easeInQuint(float t) {
		return easeInQuint(t, 0f, 1f, 1f);
	}

	public static float easeOutQuint(float t) {
		return easeOutQuint(t, 0f, 1f, 1f);
	}

	public static float easeInOutQuint(float t) {
		return easeInOutQuint(t, 0f, 1f, 1f);
	}

	public static float easeInSine(float t) {
		return easeInSine(t, 0f, 1f, 1f);
	}

	public static float easeOutSine(float t) {
		return easeOutSine(t, 0f, 1f, 1f);
	}

	public static float easeInOutSine(float t) {
		return easeInOutSine(t, 0f, 1f, 1f);
	}

	public static float easeInExpo(float t) {
		return easeInExpo(t, 0f, 1f, 1f);
	}

	public static float easeOutExpo(float t) {
		return easeOutExpo(t, 0f, 1f, 1f);
	}

	public static float easeInOutExpo(float t) {
		return easeInOutExpo(t, 0f, 1f, 1f);
	}

	public static float easeInCirc(float t) {
		return easeInCirc(t, 0f, 1f, 1f);
	}

	public static float easeOutCirc(float t) {
		return easeOutCirc(t, 0f, 1f, 1f);
	}

	public static float easeInOutCirc(float t) {
		return easeInOutCirc(t, 0f, 1f, 1f);
	}

	public static float easeInElastic(float t) {
		return easeInElastic(t, 0f, 1f, 1f);
	}

	public static float easeOutElastic(float t) {
		return easeOutElastic(t, 0f, 1f, 1f);
	}

	public static float easeInOutElastic(float t) {
		return easeInOutElastic(t, 0f, 1f, 1f);
	}

	public static float easeInBack(float t) {
		return easeInBack(t, 0f, 1f, 1f, 1.70158f);
	}

	public static float easeOutBack(float t) {
		return easeOutBack(t, 0f, 1f, 1f, 1.70158f);
	}

	public static float easeInOutBack(float t) {
		return easeInOutBack(t, 0f, 1f, 1f, 1.70158f);
	}

	public static float easeInBounce(float t) {
		return easeInBounce(t, 0f, 1f, 1f);
	}

	public static float easeOutBounce(float t) {
		return easeOutBounce(t, 0f, 1f, 1f);
	}

	public static float easeInOutBounce(float t) {
		return easeInOutBounce(t, 0f, 1f, 1f);
	}

	/**/

	public static float easeInQuad(float t, float b, float c, float d) {
		return c * (t /= d) * t + b;
	}

	public static float easeOutQuad(float t, float b, float c, float d) {
		return -c * (t /= d) * (t - 2f) + b;
	}

	public static float easeInOutQuad(float t, float b, float c, float d) {
		if ((t /= d / 2f) < 1)
			return c / 2f * t * t + b;
		return -c / 2f * ((--t) * (t - 2f) - 1) + b;
	}

	public static float easeInCubic(float t, float b, float c, float d) {
		return c * (t /= d) * t * t + b;
	}

	public static float easeOutCubic(float t, float b, float c, float d) {
		return c * ((t = t / d - 1f) * t * t + 1f) + b;
	}

	public static float easeInOutCubic(float t, float b, float c, float d) {
		if ((t /= d / 2f) < 1)
			return c / 2f * t * t * t + b;
		return c / 2f * ((t -= 2f) * t * t + 2f) + b;
	}

	public static float easeInQuart(float t, float b, float c, float d) {
		return c * (t /= d) * t * t * t + b;
	}

	public static float easeOutQuart(float t, float b, float c, float d) {
		return -c * ((t = t / d - 1f) * t * t * t - 1f) + b;
	}

	public static float easeInOutQuart(float t, float b, float c, float d) {
		if ((t /= d / 2f) < 1f)
			return c / 2f * t * t * t * t + b;
		return -c / 2f * ((t -= 2f) * t * t * t - 2f) + b;
	}

	public static float easeInQuint(float t, float b, float c, float d) {
		return c * (t /= d) * t * t * t * t + b;
	}

	public static float easeOutQuint(float t, float b, float c, float d) {
		return c * ((t = t / d - 1f) * t * t * t * t + 1f) + b;
	}

	public static float easeInOutQuint(float t, float b, float c, float d) {
		if ((t /= d / 2f) < 1f)
			return c / 2f * t * t * t * t * t + b;
		return c / 2f * ((t -= 2f) * t * t * t * t + 2f) + b;
	}

	public static float easeInSine(float t, float b, float c, float d) {
		return (float) (-c * Math.cos(t / d * (Math.PI / 2f)) + c + b);
	}

	public static float easeOutSine(float t, float b, float c, float d) {
		return (float) (c * Math.sin(t / d * (Math.PI / 2f)) + b);
	}

	public static float easeInOutSine(float t, float b, float c, float d) {
		return (float) (-c / 2f * (Math.cos(Math.PI * t / d) - 1) + b);
	}

	public static float easeInExpo(float t, float b, float c, float d) {
		return (float) ((t == 0) ? b : c * Math.pow(2, 10f * (t / d - 1f)) + b);
	}

	public static float easeOutExpo(float t, float b, float c, float d) {
		return (float) ((t == d) ? b + c : c * (-Math.pow(2, -10f * t / d) + 1f) + b);
	}

	public static float easeInOutExpo(float t, float b, float c, float d) {
		if (t == 0)
			return b;
		if (t == d)
			return b + c;
		if ((t /= d / 2f) < 1f)
			return (float) (c / 2f * Math.pow(2, 10f * (t - 1f)) + b);
		return (float) (c / 2f * (-Math.pow(2, -10f * --t) + 2f) + b);
	}

	public static float easeInCirc(float t, float b, float c, float d) {
		return (float) (-c * (Math.sqrt(1f - (t /= d) * t) - 1f) + b);
	}

	public static float easeOutCirc(float t, float b, float c, float d) {
		return (float) (c * Math.sqrt(1 - (t = t / d - 1) * t) + b);
	}

	public static float easeInOutCirc(float t, float b, float c, float d) {
		if ((t /= d / 2) < 1)
			return (float) (-c / 2 * (Math.sqrt(1 - t * t) - 1) + b);
		return (float) (c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b);
	}

	public static float easeInElastic(float t, float b, float c, float d) {
		float s = 1.70158f;
		float p = 0;
		float a = c;
		if (t == 0)
			return b;
		if ((t /= d) == 1)
			return b + c;
		p = d * 0.3f;
		if (a < Math.abs(c)) {
			a = c;
			s = p / 4f;
		} else
			s = (float) (p / (2f * Math.PI) * Math.asin(c / a));
		return (float) (-(a * Math.pow(2, 10f * (t -= 1f)) * Math.sin((t * d - s) * (2f * Math.PI) / p)) + b);
	}

	public static float easeOutElastic(float t, float b, float c, float d) {
		float s = 1.70158f;
		float p = 0;
		float a = c;
		if (t == 0)
			return b;
		if ((t /= d) == 1)
			return b + c;
		p = d * 0.3f;
		if (a < Math.abs(c)) {
			a = c;
			s = p / 4f;
		} else
			s = (float) (p / (2f * Math.PI) * Math.asin(c / a));
		return (float) (a * Math.pow(2, -10f * t) * Math.sin((t * d - s) * (2f * Math.PI) / p) + c + b);
	}

	public static float easeInOutElastic(float t, float b, float c, float d) {
		float s = 1.70158f;
		float p = 0;
		float a = c;
		if (t == 0)
			return b;
		if ((t /= d / 2) == 2)
			return b + c;
		p = d * (0.3f * 1.5f);
		if (a < Math.abs(c)) {
			a = c;
			s = p / 4f;
		} else
			s = (float) (p / (2f * Math.PI) * Math.asin(c / a));
		if (t < 1)
			return (float) (-0.5f * (a * Math.pow(2, 10f * (t -= 1f)) * Math.sin((t * d - s) * (2f * Math.PI) / p)) + b);
		return (float) (a * Math.pow(2, -10f * (t -= 1f)) * Math.sin((t * d - s) * (2f * Math.PI) / p) * 0.5f + c + b);
	}

	public static float easeInBack(float t, float b, float c, float d, float s) {
		return c * (t /= d) * t * ((s + 1f) * t - s) + b;
	}

	public static float easeOutBack(float t, float b, float c, float d, float s) {
		return c * ((t = t / d - 1f) * t * ((s + 1f) * t + s) + 1f) + b;
	}

	public static float easeInOutBack(float t, float b, float c, float d, float s) {
		if ((t /= d / 2f) < 1)
			return c / 2f * (t * t * (((s *= (1.525f)) + 1f) * t - s)) + b;
		return c / 2f * ((t -= 2f) * t * (((s *= (1.525f)) + 1f) * t + s) + 2f) + b;
	}

	public static float easeInBounce(float t, float b, float c, float d) {
		return c - easeOutBounce(d - t, 0, c, d) + b;
	}

	public static float easeOutBounce(float t, float b, float c, float d) {
		if ((t /= d) < (1f / 2.75f)) {
			return c * (7.5625f * t * t) + b;
		} else if (t < (2f / 2.75f)) {
			return c * (7.5625f * (t -= (1.5f / 2.75f)) * t + 0.75f) + b;
		} else if (t < (2.5f / 2.75f)) {
			return c * (7.5625f * (t -= (2.25f / 2.75f)) * t + 0.9375f) + b;
		} else {
			return c * (7.5625f * (t -= (2.625f / 2.75f)) * t + 0.984375f) + b;
		}
	}

	public static float easeInOutBounce(float t, float b, float c, float d) {
		if (t < d / 2f)
			return easeInBounce(t * 2f, 0, c, d) * 0.5f + b;
		return easeOutBounce(t * 2f - d, 0, c, d) * 0.5f + c * 0.5f + b;
	}
}
/*
 * 
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License.
 * 
 * Copyright © 2001 Robert Penner All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer. Redistributions in binary
 * form must reproduce the above copyright notice, this list of conditions and
 * the following disclaimer in the documentation and/or other materials provided
 * with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to
 * endorse or promote products derived from this software without specific prior
 * written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

でバウンドするようなモーションがつけられました!

  • written on 2013.10.04
  • category : java

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